Sunday, January 7, 2007

Public Art in a Virtual World


Through an article in the NY Times, I am becoming interested in the possibilities of communicating visually via the role-playing game/community Second Life:

"...the Infinite Mind outdoor visual event is available on the sim. It replicates the photography exhibit, Our Walls Bearing Witness – Darfur: Who Will Survive Today?, that was projected onto the walls of the Holocaust Museum in Washington D.C. during the Thanksgiving week in the U.S.

The virtual exhibit was scheduled to be dismantled on December 12, however, in light of the circumstances, it may remain until the interview can be rescheduled. It also includes a video of the real world exhibit installation. Don’t miss out. Take a few minutes and teleport over. This is yet another example of the powerful communications tools Second Life affords.

Halocaust_005 I often refer to '360-degree' content when urging clients and colleagues to rethink information presentation in 3D spaces. By that, I don’t necessarily mean an object which an avatar can walk around, through or physically interact with. I also mean rethinking more powerful content through multimedia...." Public Affairs in Second Life: Crisis in Darfur with Mia Farrow


Creating art (or curating the art to create a statement, such as this photography exhibit) on an intimate level is nice, but the potential for creating public art, at your desk, via your computer, which can communicate to the multitudes seems incredible! No more waiting for exhibition space at the local coffee shop or trying to persuade a gallery owner of the merits of this exhibit. This will make it possible to have multiple exhibits in a short period of time, assuming that one has the content to mount them.

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